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Interview · Role-specific

Product design critique

A mix of questions about the candidate's own work, live critiques of described screens, collaboration under constraints and measuring whether designs worked. It suits product and UX designers from mid-level up. Follow-ups push for the candidate's own part in team work, the reasoning behind each choice, and evidence that a design worked.

Suits: Product designer, UX designer, UI/UX designer, Senior product designer, Interaction designer

Questions
5 of 19
Length
25 min
Format
Voice or typed
Levels
Mid to Staff
See this interview on a 30-minute call.
AI interviewerScored
Example
  1. Interviewer: Tell me about a time you changed someone's mind at work. How did you go about it?

  2. Candidate: Our team wanted to rebuild the billing page from scratch, and I thought it was the wrong call, so we put together a plan to…

  3. Follow-up

    Interviewer: You said "we". What did you say yourself, and what finally changed their mind?

  4. Scored on

    • Design reasoning25%
    • Critique25%
    • Collaboration20%
    • Outcomes and measurement20%

    Score, reasons and recording. Your team decides.

An example exchange. This interview's own questions open when you use it.

What it listens for, and how much each part counts.

Every answer is scored against this guide, with the reasoning written beside the score. You get the recording or the written answers too, and your team makes the call.

  • Design reasoning25%
    Explains the problem, the options and why each choice was made.
  • Critique25%
    Critiques work against user goals and prioritises what matters most.
  • Collaboration20%
    Works through constraints with engineers and owns their part.
  • Outcomes and measurement20%
    Measures whether designs worked and learns from the result.
  • Communication10%
    Tells the story of the work clearly and concisely.
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